With the success of MMOs and virtual worlds like World Of Warcraft, not to mention current research that shows that by playing online games, gamers may be learning the skills we need in order to solve real world problems, I’ve decided to introduce my “Lee Sheldon* Guide to Dating – How to Level Up From Awkward First Date to Spouse”
* Level will be determined by experience points (XP) on a 2000 XP scale. You gain XP by defeating stereotypes, completing milestones, and courting.
So the first step in any MMO is to create your avatar. According to Wikipedia, an avatar “ is a computer user’s representation of himself/herself or alter ego whether in the form of a three-dimensional model used in computer games.”?I like this definition because it’s particularly accurate when it comes to dating. It is the user’s representation of himself/herself – the filtered, adulterated, often inaccurate representation of yourself that you want to share or have others perceive you as. So go ahead and create your avatar, here’s mine:
Key traits to notice in my avatar (these are all purposely put there, of course, as nothing is redundant or accidental in MMO-land): shiny black hair (healthy woman, check), goofy smile (shows I can smile, check), fez (slightly cut off, shows I’m Moroccan, check), Adriana Lima’s body, technically my body (shows I’m hot, check). Also, you can’t see it, but I’m holding my PhD diploma behind my head.
Ok, moving right along – how do you earn experience points?
Solo: Ask me out on a first date. (Online 20 points, via phone 30 points, in person 50 pts.) Maximum earnings: 50 points.
Solo: Actually have planned out the date. (25 pts. Extra credit: +5 points, creativity.)
Solo: Execute the date, gliding over any flaws/unplanned issues. (Extra credit. 25 pts.)
Solo: Repeat above steps, accumulate points.
Guild: Introduce me to your friends. (+25 points. Extra credit: 25 points, if they know who I am already.)
Guild: Meet my friends. (+25 points. Extra credit: 25 points, if when you leave, they tell me they don’t think you’re a total douche bag.)
Solo: Craft 3-month analysis of relationship: review core values, compatibility levels, satisfaction levels, overall development. (Oral, 100 pts.)
Pick-Up Group: 2-Player presentation. Meeting your family. (150 pts. Extra credit: +25 points if I like your sister.)
Solo: 1-Player reading presentation – admitting you love me. (150 pts. but easier than above)
Solo: Defeat Five Random Mobs (5 spontaneous silly arguments. Points earned if no tempers flare, no insults are exchanged, reconciled quickly, 250 pts. total, 1 extra credit question per quiz)
Solo: Defeat Five Random Mobs (More real, significant arguments).250 points total, deduct points for insults, not fighting fair.
Solo: Craft 1-year analysis on relationship of your choice (Oral, 125 pts.
Repeat “dating” solo steps.
Solo: Craft possible future plans, factoring whether I’m part of them. If yes, proceed. If no, return to MMO as Level One Avatar, hopefully in a new virtual world.
If yes:
Defeat Level Boss: Ask my dad to marry me. (hahaha!) 400 pts.)
Guild: Paper Prototype Presentation: Write your vows, make them mean something. (50 pts. Each)
Guild: Craft Final Project: Wedding Concept (Written, 400 pts.)
Guild: Wedding. (+25 points for being a grown man).
Rolling Points System (accumulate consistently throughout relationship, deduct as necessary).
Solo: Class attendance. How punctual/reliable are you? (300 skill pts. total, 10 to start. 290 additional pts. at 10 pts. per day of “attendance”)
Extra credit for early completion of final proposal (10 pts./Monday; 5 pts./Tuesday; see calendar)
Solo Camping: Love-letter Building (Extra credit. 1 pt. per entry. 50 pt. cap per player. First come first served.)
Group: Peer Review Secret Ballot: Family/friends opinion. (Extra credit. 0-100 possible XP as follows:
1. Guild Leader 100 pts.
2. Raid Leader 75 pts.
3. Solid Guild Crafter 50 pts.
4. Needs more XP, only time will tell. 25 pts.
5. “He sucks, Mel” 0 pts.
Grading is rigorous. Good hygiene, manners, and class are a must. Points will be deducted otherwise.
*Lee Sheldon is a former professor at the University of Indiana who taught Multiplayer Game Design and became known, not somewhat known, (!) (in the education/gaming world) for reforming the grading system commonly used in university classes. His changes resulted in better attendance and better overall academic performance.
I had a ton of fun writing this, I hope you guys had fun reading it! Tomorrow (or later this week) I’ll write a post about why online games should be a model for some “real-life” interaction based on current, peer-reviewed, studies. Fun!